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Using user research to drive game experiences
How deep-dive user research drives better CX for gamers
As part of our CX CoP, Aaron sat down with Adrianna Burton of UC Irvine Donald Bren School of Information and Computer Sciences to talk UX and game design. 🕹️📚✍️ 🎉
Entire universes exist in games, across multiple platforms, so don’t skip away if you’re not a traditional gamer. Learn about how gaming encompasses live action role playing, perceptions and interpretations of goals, and the development of communities. Honestly, it all seems a lot like real life, but with better costumes.
Adrianna also shares how her loves of research and gaming came together into human-centered research, how her work drives value for game development teams by improving the all-around experience, and ends with the one-for-fun: sharing with us what non-competitive activity she would most like to see a game built around.
You can watch this episode below, listen to this episode on Spotify, or watch it on ishmaelinteractive.com